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NaturalPedia > Video Games
Quotes about Video Games from the world's top natural health / natural living authors
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"She loved running and basketball and would rather be exercising than playing video games. When I asked Kurara what she wanted to be when she grows up, she puckered her lips and threw her head back. "I want to be a fashion model." She stood up and sashayed across the yard, swaying her hips as if she were on a runway. "I practice everyday."
"But I also love kendo (Japanese fencing)" she said. "I am a samurai." Switching roles in less than a second, she extended her imaginary sword as if she were ready to attack. "Those are my dreams." - Dan Buettner, The Blue Zones: Lessons for Living Longer From the People Who've Lived the Longest (Get the book.)
| "Then, when they get home, they spend a few hours watching television or playing video games before settling in to do homework.
"If you go to school," Dr. Oz told me, "you'll be in gym for maybe an hour, twice a week. And of that hour, you only really exercise twenty minutes. You're not active at all. So the amount that you actually sweat is trivial. You don't have to shower afterwards, because you didn't do anything. And that's your entire activity for the week."
This situation must change. Our school years should be among the most active of our lives." - Deirdre Imus, Growing Up Green: Baby and Child Care: Volume 2 in the Bestselling Green This! Series (Green This!) (Get the book.)
"Media overstimulation can seriously hamper our children's mind-body development: with iPods, video games, and televisions running twenty-four hours a day, many of them never get a chance just to sit back and collect their thoughts, much less go outside and sweat. On top of that, they're expected to have perfect grades, get into the perfect college, and have their whole existence figured out by the age of eighteen.
These competing, impossible pressures—and nonstop distractions—are taking a major toll on our children, nurse Barbara McGoey told me. "
- Deirdre Imus, Growing Up Green: Baby and Child Care: Volume 2 in the Bestselling Green This! Series (Green This!) (Get the book.)
"Turn off the TV, unplug the video games, and enjoy some quiet time; that's my prescription for a well-balanced start to the school year."
By the time your kids are in junior high, these relaxation techniques—just like the work ethic—should be long established in your household, because the pace of your kids' lives isn't going to slow down as they get older. On the contrary: Every year, their lives will only get more complicated and stressful.
As a parent, you want to teach kids how to manage all the demands placed upon them. As always, the best way to do this is to lead by example."
- Deirdre Imus, Growing Up Green: Baby and Child Care: Volume 2 in the Bestselling Green This! Series (Green This!) (Get the book.)
"When kids at the ranch find out that he doesn't know how to play video games, they feel sorry for him! Kids today get enough media stimulation without our introducing more into their leisure hours.
Even after Wyatt outgrew his toys, he still liked having them around, and to this day we keep them in his room as architectural pieces. A nice collection of wooden toys will last generations, and when your kids start their own families, they can pass along their favorite toys to their children."
- Deirdre Imus, Growing Up Green: Baby and Child Care: Volume 2 in the Bestselling Green This! Series (Green This!) (Get the book.)
| "And it might be hard for children to maintain their enthusiasm for real life when they can get lost in the fantasy worlds—often violent ones?of video games and television shows. Refocusing your child's energy involves making sure that the energy is there and available. As we've discussed already, great nutrition makes a huge difference, and in this chapter I'd like to take a hard look at the issue of sleep. As I've mentioned earlier, I'm amazed at the number of people who just don't know why they're tired. I try not to be abrupt with them when I tell them that they just need more sleep." - Jay Gordon, The ADD and ADHD Cure: The Natural Way to Treat Hyperactivity and Refocus Your Child (Get the book.)
"There is less time spent in front of the TV and playing video games. Things are changing, and siblings may be reluctant to participate in the family's new lifestyle.
The key to handling any tensions that may arise is to let your other children know that you don't expect them to respond "just right" every single time their brother or sister with ADD/ADHD annoys them. You'll find that sometimes—more often than not—you will have to separate siblings when things get really tense."
- Jay Gordon, The ADD and ADHD Cure: The Natural Way to Treat Hyperactivity and Refocus Your Child (Get the book.)
"Entertainment must not include video games. This must be enforced for all the children in your family, not just the one who has ADD/ADHD. It simply won't work or seem fair otherwise.
Sharing with other people will be an inspirational experience for you, as you realize just how much love and support your family really has. You'll find that while you've felt that your family has struggled privately and alone through your child's ADD/ADHD, there are many around you who are willing to help and to accommodate."
- Jay Gordon, The ADD and ADHD Cure: The Natural Way to Treat Hyperactivity and Refocus Your Child (Get the book.)
| "Lately, cocooning has taken on a new wrinkle—the creation of and deep immersion in our own customized on-demand "digital environments," which combine the realms of Web surfing, video games, instant messaging, cell phones and their photographic and text messaging capabilities, cable TV, DVDs, and on-demand television and movies." - Charles Barber, Comfortably Numb: How Psychiatry Is Medicating a Nation (Get the book.)
| "Children's media exposure to TV, video games, and "adult" themes is increasing, and exposure to such imagery, researchers find, connects with violent and sexually exploitive behavior. Teens face the peer challenge of "freer" sex, where loose "hooking up" for one-night stands is coming to be seen as normal, and building deep emotional relationships with sexual partners is considered out of date.
Many of the functions of family life are taken over by outside interest groups. Child rearing is increasingly entrusted to kindergartens and company or community day-care centers." - Ervin Laszlo, Quantum Shift in the Global Brain: How the New Scientific Reality Can Change Us and Our World (Get the book.)
| "The companies' marketers have created storybooks, video games, and soft, cuddly toys to attract children's attention. They have also learned to aim their appeals at parents' desire to have the perfect child. Parents of short children are told that daily injections of human growth hormone can help their son grow inches and be better accepted by his peers. They are told that Ritalin will help their daughter get higher grades. An antidepressant, they learn, may help their shy child play with other kids." - Melody Petersen, Our Daily Meds: How the Pharmaceutical Companies Transformed Themselves into Slick Marketing Machines and Hooked the Nation on Prescription Drugs (Get the book.)
| "Parental prompts for children to play outdoors instead of watching television or playing video games have been shown to positively influence children's activity levels [139]. Parental prompts to be active have also been shown to be related to young children's activity levels in some [140-142], but not all studies [143, 144]. Taylor et al. [145] argue that age of the child needs to be taken into account when understanding the impact of parental behavior on children's activity levels." - Ann M. Coulston and Carol J. Boushey, Nutrition in the Prevention and Treatment of Disease (Get the book.)
| "Machinima attempts to turn video games into cinema. Players can record video games and review their own adventures or pass them along to friends to review; when players combine edited versions of these game recordings with amusing voice-overs or music, they've got a simple digital movie.
By and large, the first machinima movies were done for laughs or to tell action stories closely related to a game's source material, and they appealed primarily to people familiar with the games in question." - Alex Steffen, Worldchanging: A User's Guide for the 21st Century (Get the book.)
| "Many children are falling victim to "video-gamer's thumb," aka "Nintendo thumb"—a type of RSI caused by playing with PlayStations or other video games. can be a clue to vitamin Bn deficiency or even the more serious pernicious anemia, a severe form of anemia (low red blood cell count) caused by the body's inability to absorb vitamin B|2. Interestingly, too much vitamin B6 can cause paresthesia, as can abnormally high levels of calcium, potassium, sodium, and lead. Excessive tobacco and alcohol use can produce numbness and/or tingliness, too." - Joan Liebmann-Smith, Ph. D., and Jacqueline Nardi Egan, Body Signs: From Warning Signs to False Alarms...How to Be Your Own Diagnostic Detective (Get the book.)
| "Data from the National Longitudinal Survey of Youth, 1990 to 1998, were used to analyze reported television viewing at 0 to 35 months of age and evaluate adherence to the American Academy of Pediatrics (AAP) recommendations that children 2 years and older limit their time with entertainment media (television, video games, the Internet) to 2 hours per day and that children younger than 2 watch no television [74]." - Ann M. Coulston and Carol J. Boushey, Nutrition in the Prevention and Treatment of Disease (Get the book.)
| "All the things people become addicted to — alcohol, caffeine, nicotine, drugs, sex, carbohydrates, gambling, playing video games, shopping, living on the edge—boost the dopamine in the nucleus accumbens. Regardless of the varying psychological effects different drugs have on the mind, they all boost dopamine in the reward center. As an illustration of the power of drugs, consider that while sex increases dopamine levels 50 to 100 percent, cocaine sends dopamine skyrocketing 300 to 800 percent beyond normal levels." - John J. Ratey, MD, Spark: The Revolutionary New Science of Exercise and the Brain (Get the book.)
| "The amount people in the United States lost on gambling in 2000 was more than they spent on movie tickets, recorded music, theme parks, spectator sports, and video games combined 48
Most forms of gambling and lotteries were outlawed by the states of this country in the 1870s after a scandal in the Louisiana lottery, and the Louisiana national lottery itself was effectively shut down by an 1890 act of Congress prohibiting the sale of lottery tickets by mail." - Brian Fagan, Floods, Famines, and Emperors: El Nino and the Fate of Civilizations (Get the book.)
| "Food marketing to children now extends beyond television and is widely prevalent on the Internet [209]; it is expanding rapidly into a ubiquitous digital media culture of new techniques including cell phones, instant messaging, video games, and three-dimensional virtual worlds, often under the radar of parents [210]." - Ann M. Coulston and Carol J. Boushey, Nutrition in the Prevention and Treatment of Disease (Get the book.)
| "You can see how this nagging feeling—people describe it as a hollowness inside—could leave a person vulnerable to addictive behavior, from taking drugs to gorging on chocolate to playing video games forty hours a week.
But just because you have reward-deficiency syndrome doesn't mean you're destined for Odyssey House." - John J. Ratey, MD, Spark: The Revolutionary New Science of Exercise and the Brain (Get the book.)
| "The result for children is that they never have to focus on any one scene for long in television shows; in the case of video games, quick and often repetitive reactions are rewarded with points, with enemies destroyed, and with objects collected.
Regular exposure to electronic entertainment results in shortened attention spans and heightened impatience in real-life situations when actions and efforts don't yield instantaneous, physical rewards.
In Jae's case, his parents had been right to make sure that his gaming took place in moderation." - Jay Gordon, The ADD and ADHD Cure: The Natural Way to Treat Hyperactivity and Refocus Your Child (Get the book.)
| "When we feel that video games, movies, virtual online relationships, and voiceless communication are necessities and they become substitutes for real life and face-to-face contact, this may be signs of a society in trouble. While electronics and entertainment
media certainly seem to make life more interesting, they could also be red flags telling us how far we've strayed from our power to live rich, healthy, and meaningful lives." - Gregg Braden, The Divine Matrix: Bridging Time, Space, Miracles, and Belief (Get the book.)
| "Violence is similarly used to captivate and entertain us, in movies, television, video games, and more. Audiences clearly enjoy being pushed to the edge of what they can comfortably take. Violent entertainment is a booming part of the world economy. Yet the downstream psychological costs of viewing violent media have been well studied. Science shows that as you consume violent media, you increase the odds of becoming violent yourself, in large and small ways. You are more likely to hurt others, be suspicious of others, and find violence to be an acceptable solution to interpersonal problems." - Barbara Fredrickson, Positivity: Top-Notch Research Reveals the 3 to 1 Ratio That Will Change Your Life (Get the book.)
| "It's not just food that's the problem
Of course it's not only junk food marketing that parents must contend with, but also advertising for toys, video games, clothing, CDs, cell phones, computers—you name it. So parents are placed in the unenviable position of having to regularly do battle with their own children. Why have we accepted at face value a society in which the concerns of parents are continuously pitted against the market-generated consumption demands of their kids?
An epidemic of bad parenting?
Has something drastic happened to parenting skills in recent years?" - Michele Simon, Appetite for Profit: How the Food Industry Undermines Our Health and How to Fight Back (Get the book.)
| "Another explanation is linked to the "subordinate role women [characters] often take in these video games," not giving girls much to identify with as they play, he says.
STUDY LIMITATIONS
While these findings support links between violent video game use and short-term aggression, Kieffer says it is too soon to know whether this aggression will continue over the long term. "What's lacking is longitudinal data to suggest that [children] become more violent over time," he says." - Bottom Line Health, Bottom Line's Health Breakthroughs 2007 (Get the book.)
| "I often find my adolescent son and his friends reverently playing the bowl What a pleasant switch from video games!"
DISTANCE HEALING
Distance Healing may encompass the widest range of concepts in the world of complementary and alternative therapies. Prayer may be the simplest form of distance healing but the concept is also called Remote Healing, Psychic Healing, Energy Healing, Quantum Healing and many other names. Simply put it involves the ability of mental or life force energy to impact the human body at a distance.
All of these concepts involve some type of energy manipulation." - Alan E. Smith, UnBreak Your Health: The Complete Guide to Complementary & Alternative Therapies (Get the book.)
| "The Central Council puts this decreasing physical strength down to changes in lifestyle, including more playing of video games, less space for physical activity and an inadequate diet, and concludes, 'We are now playing a high price for what we have unconsciously lost.' A survey of children's physical skills in Switzerland in 2004 recorded similar findings.
Internationally, the situation has also been fed by changes in attitudes to physical education (PE) in schools during the latter part of the twentieth century." - Sue Palmer, Toxic Childhood: How the Modern World is Damaging Our Children and What We Can Do About it (Get the book.)
| "Another basic problem is that saturation advertising—conveyed through television, the Internet, video games, and other media—can be completely overwhelming. Where do we even begin? Such national forms of media for the most part require policymaking at the federal (and not simply the local or state) level.
Adding insult to injury, the federal government's conspicuous reluctance to solve the problem has left advocates with few options other than to just keep complaining or initiate private litigation to try to fix it themselves. But that doesn't mean all is lost." - Michele Simon, Appetite for Profit: How the Food Industry Undermines Our Health and How to Fight Back (Get the book.)
| "Children spend an average of 5 to 6 hours a day on sedentary activities, including watching television, using the computer, and playing video games. Today's children are bombarded and brainwashed with well-crafted TV ads from fast-food chains and other purveyors of high-fat, high-sugar meals and snacks. When one totals the sugar intake of the average American, including refined sugar, high fructose corn syrup and artificial sweeteners, the shocking intake is 142 pounds a year, or roughly 2 Vi pounds per week, according to a report by CBS Broadcasting on June 17, 2007." - Andreas Moritz, Timeless Secrets of Health & Rejuvenation: Unleash The Natural Healing Power That Lies Dormant Within You (Get the book.)
| "Nonetheless, watching television and playing computer or video games contributes to the sedentary lifestyle of many children, and controlled research has shown that weight control is more successful when these activities are controlled and healthier alternatives provided.36'37'38 Children are recommended to get at least an hour of moderate physical activity most days of the week, and more may be necessary to offset genetic and other influences. Fun activities that involve other family members or other children will help make getting more exercise a positive experience." - Alan R. Gaby, M.D., Jonathan V. Wright, M.D., Forrest Batz, Pharm.D. Rick Chester, RPh., N.D., DipLAc. George Constantine, R.Ph., Ph.D. Linnea D. Thompson, Pharm.D., N.D., The Natural Pharmacy: Complete A-Z Reference to Natural Treatments for Common Health Conditions (Get the book.)
| "Dopamine levels are increased by more explicit TV programming and movies, the Internet, video games and the increased desire for consumption because of overstimulation from the media. We have become junkies of pleasure and instant gratification. In the same way that the body builds tolerance to illicit drugs, alcohol and tobacco, so too does the brain create a tolerance to dopamine. As we strive to achieve more pleasure, there is a desensitizing effect on dopamine receptors and a diminished ability to attain pleasure." - Craig Pepin-Donat, The Big Fat Health and Fitness Lie (Get the book.)
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