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NaturalPedia > Playstation
Quotes about Playstation from the world's top natural health / natural living authors
"The playstation was priced at $299, $100 less than the competing Sega Saturn, and incorporated a 32-bit microprocessor designed to produce polygon graphics. Backed with a massive advertising campaign, the playstation unseated both Nintendo and Sega to become the leading home video game system; to date, it has sold more than 50 million units worldwide.
In 1996, five years after the release of the Super NES, Nintendo released its own sixth-generation game system, the Nintendo 64." - The New York Times, The New York Times Guide to Essential Knowledge: A Desk Reference for the Curious Mind (Get the book.)
"Building on the success of the first-generation playstation, Sony released the playstation 2 (PS2), powered by a 128-bit "Emotion Engine" microprocessor and 32MB memory. In the first two days of its March 2000,Japanese launch, Sony sold more than 1 million units. Released in the United States in October 2000, the $200 console sold out its initial mn of 500,000 units within a matter of hours. Three years after the PS2's launch, worldwide console sales had reached 60 million units, making it the dominant video game system in the current market."
- The New York Times, The New York Times Guide to Essential Knowledge: A Desk Reference for the Curious Mind (Get the book.)
| "Nevertheless too much viewing, or too long on the playstation, mobile or Internet are still not recommended - suggested time limits for various ages are given in Chapter 9, but parents should use common sense in applying these in their own children's circumstances. Chapter 9 also points out the importance of monitoring what children watch on TV or do on their computers - and shared experiences of technology can, of course, be another focus for conversation." - Sue Palmer, Toxic Childhood: How the Modern World is Damaging Our Children and What We Can Do About it (Get the book.)
"On return, he completed his homework before setting off to swimming club; then, after a hasty family supper, he was allowed an hour on the playstation before bed. Other evenings, weekends and holidays were similarly filled to bursting point with extra tuition, clubs, music lessons and special outings - with no time left over for unstructured play or simply 'chilling out'. On one occasion the poor child had a few minutes spare between appointments and his mother seemed to panic: she eventually filled the gap by asking him to entertain me by turning somersaults."
- Sue Palmer, Toxic Childhood: How the Modern World is Damaging Our Children and What We Can Do About it (Get the book.)
"Eventually she admitted she'd got her son a copy too, 'because all his friends have it' - as a playstation virgin she had no idea what the game involved.
... and puppy dogs' tails
The yearning for acceptance by the group is just as strong in boys as in girls, and the reliance on brands to make them acceptable may be even greater - in a recent survey, 75 per cent of boys said they like to wear clothes with popular labels, as opposed to 67 per cent of girls. However, the definition of'cool' is different."
- Sue Palmer, Toxic Childhood: How the Modern World is Damaging Our Children and What We Can Do About it (Get the book.)
"Ryu Murakami, novelist and film director, has pointed out the almost certain connection between hikikomori and 'gizmos like the new Sony playstation, which comes equipped with an Internet terminology and a DVD player ... [and] inevitably fixes people in their individual space'. But national anxiety about the phenomenon has not in any way dimmed enthusiasm for virtual existence. Psychiatrist Satoru Saito, who researches the condition, relates it to a more general withdrawal into social isolation: 'I fear Japan itself is becoming hikikomori. It is a nation that does not like to communicate."
- Sue Palmer, Toxic Childhood: How the Modern World is Damaging Our Children and What We Can Do About it (Get the book.)
| "Backed with a massive advertising campaign, the playstation unseated both Nintendo and Sega to become the leading home video game system; to date, it has sold more than 50 million units worldwide.
In 1996, five years after the release of the Super NES, Nintendo released its own sixth-generation game system, the Nintendo 64. The Nintendo 64 used a 64-bit microprocessor (hence the name), and was priced at just $150, significantly lower than its competition. The launch was hugely successful, with 1.7 million units sold in the first three months of release." - The New York Times, The New York Times Guide to Essential Knowledge: A Desk Reference for the Curious Mind (Get the book.)
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